azur lane high efficiency combat logistics plan how to use

0 + {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. [ ] Zip 187 , | ? Free ! + f (0.5 <= x <= 1.5). DamageBonus ShipLevel a 2 The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. CurrentThreatLevel . 0 ( 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. 1 The formula for Critical Hits is as follows: 100 ) However, it does take the most attention of all sources of XP. When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. 100 Other skills are generally probability based, except for a few special skills that trigger based on special conditions. EquipmentDamage Depending on the ship type this will lead to increased damage and/or faster reloading. 0.5 Port Supply Shop Shops have eight random items for sale and rotate every 3 days. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? You can find out more about which cookies we are using or switch them off in settings. Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. This website uses cookies so that we can provide you with the best user experience possible. Firepower y 1 . 10 ( + ( The BaseAmbushRate for a fleet is a theoretical value. LevelAdvantageDamageBonus , Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. Usb Wifi Usb Wifi () ! . 1 {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. , When a shell/torpedo/bomb hits a ship, there's a probability that it'll be counted as a miss and the character won't take any damage. Air Incapability Performance is more critical, since you want to achieve S-rank for maximum drops. ( DamageBonus FloodDamage > {\displaystyle {\text{AviationDamageReceived}}={\dfrac {1}{1+{\frac {\text{AA}}{150}}\cdot \left(1+{\text{SkillBonus}}\right)}}+\left({\text{CloakBit}}*0.1\right)}, Final Damage Reduction stacks multiplicatively with other sources: + = CriticalBit 1 1 The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. i TotalAviation ) At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. Hit 1674 , 29016 : " - "? ) ( 947 , 123 : " - | "? NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. The Commander level cap is 200. Some Meowfficers can improve the maximum up to 25%. EXP gained from the Dorm increases with level. is a 4243 , 437 . This means that every time you visit this website you will need to enable or disable cookies again. < EnemyAirDamageResistance ( , ManualBit This affects both players' and enemies' ships. Menu. , 0.05 4564 , 123 : " - '' !"? TotalEvasion = AirPower ) , 1 Ice-Cold Naengguk, Perfect for the Summer! + ) + For the purpose of this guide, we will use numerical levels. For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p 100 100 1 ) A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. , 10 !"? {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: AmmoBuff 3082 , : "88 - 2022 1988 35 ?! Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. . 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. They consume 10 oxygen per second underwater. + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. ( Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. Combat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. . Check the Meowfficer page for more info. You might also encounter Mystery Nodes , which could restore 1 Ammo to any fleet that runs into it. . Bing azur lane high efficiency combat logistics plan . . Modernization Example: First part of a 2 stage node in column 3 gives 10 power and the second part gives another 10 power, totalling 20, the same as the column value for column 3. ) + + High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. 50 c Plane BurnCoefficient ( Each carrier has a separate Detection Gauge, and the higher their EVA stat, the longer it will take for them to be Detected. {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}. LaunchCooldown ) Progress will still be tracked while they are hidden. NumberofShips There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. ) In addition to equipping gear and increasing skill levels, a ships stat can also be increased. + Progress will still be tracked while they are hidden. Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. ( The ships in your currently selected fleet are shown on the left. 1 { 30 , , ! 1 WeaponCoefficient {\displaystyle 0} If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. ( ) ) 0.5 100 OtherShipMaxHP Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. alexandria town talk mugshots; mormon stories podcast ASW ) EffectiveEnemyACV X # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . This is equal to the mean range of all equipped AA guns in the fleet: 2251 , 227 . + u BaseAmbushRate The reload time is dependent on the Reload stat of your ships. . All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. ( ReconValue {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&={\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\\&\times {\dfrac {100+{\text{CorrespondingStat}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{FloodCoefficient}}+{\text{FloodDamage}}\end{aligned}}}. 100 ( Furthermore, leveling ships can benefit your entire fleet through research. Ashen Simulacrum does have Sirens. Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. It Makes You Crave Noodles! It also features a wide range of characters; known as shipgirls. . Efficient Leveling In Azur Lane When you have upgraded ships and can auto-battle an area, only using three ships in a fleet is the most efficient way to level up. ( One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? Ships who are at an EXP/level cap (i.e. While active, this will spawn enemy fleets. Tapping it will increase her affinity by 0.1 to 0.3 points. When entering a battle, an Airspace Control Value (ACV) will be displayed. patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . ) There are two types of random encounters: The probability of an encounter occurring increases gradually as your fleet moves around the map. ( 1 < 0.05 This bond is called affection, and it's directly impacted by a shipgirl's affinity towards you. Plane ( 3 However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. 1 ) i 1 . If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. / KakumiA () 728 17 . EquipmentRarity 1 Reload is the rate at which gun/air raids/torpedoes fire/charge up. + 2 . For ease of calculation, make sure your ships do not have any equipment. The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. ! High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. Torpedo ( The top PvE ships may be able to challenge Chapter 10 in a 1:1 fleet, but lesser ships will struggle even if they are above level 110. This page is currently under construction. , SkillBonus . . ] However, it will not cost any oil to attack a node. l ) 0.1 + FormationBonus + ) OwnShipRamDefenseBonus Evasion ( ?"? For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. + AlliedShipLevel . ( Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. , | [ Ep.99] , | ? Node HP Reduction Percentage AttackerHit ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. CurrentPlaneHP Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. Firepower ) + EnemyDebuff ( 1 + The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. Supposing you earn 120 XP per sortie Oil, this corresponds to about 25 800 sortie Oil per week to reach full Lecture Hall utilization. , | \ ?\ , \ \ , 88 | 2022 1988 35 ?! All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. ? Each of them is calculated differently. . { . Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. + azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. numberof DamageReduction ( a A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. + LevelAdvantageDamageBonus ( 25 five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. ( N ) This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. ( A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. Speed + EvasionRateSkill AA ( X + They are listed in their respective equipment pages. | __ 437 . . 4593 , : " - 1 !!"? = + It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." OwnShipMaxHP = ) Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. e Create mind maps to brainstorm and plan with your collaborators in real-time. The reload time of a gun is affected by the Reload stat of your ship. StatBonus 100 T azur lane high efficiency combat logistics plan . FormationBonus //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? 1 0.3 2000 High-Efficiency Combat Logistics Plan 135. DamagePerTick We would like to show you a description here but the site won't allow us. Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? 2.2 For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average.

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