crocodile race dnd 5e

They tend to be chaotic in alignment. Typically . Healthy aligotarians can live up to 225 years. What are they hiding? The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Crocodilian_(5e_Race)&oldid=1680949. Ability Score Increase. The two-headed crocodile can hold its breath for 15 minutes. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). The phoenix can move through a space as narrow as 1 inch wide without squeezing. Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. On a failed save, the creature begins to turn to stone and is Restrained. Variants: Dragonborn (5e Race Variants/Subraces). Hold Breath. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Did they or their family know what they are, or were they completely unaware? Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. Growing up different is hard for anyone, but growing up to learn that everyone is right about you, that you are strange by nature, always have been and will be, is horrible. Actions. Amphibious. Maybe increase its hold breath time, I'm fairly sure crocodiles can hold their breaths for at least an hour. You wanna beef this statblock up while being realistic? You can also use your tail as a weapon. However, through an intensive study by scholars, it is now known that crocodilians used to be the rulers of the lizardfolk until their kingdom was overthrown. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Some aligotarians are born with pure white eyes, often regarded as a sign of strength, endurance, and the will to protect amongst other aligotarians. Each genasi gets a nice array of resistances and innate spells that makes them feel uniquely tied to their chosen element as well as the genies to whom they are distantly related. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. You have spots of discoloration on your skin. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Searches must be at least 2 characters. By continuing to use our site, you consent to our use of cookies. I haven't had anyone get back to me with testing feedback, and my friend is going to be testing one out in my next campaign as a Monk, so fingers crossed and if anyone ends up rolling one, let me know how it goes! This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. When you reach 3rd level, you can cast the Ray Of Enfeeblement spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Your bite is a natural weapon, which you can use to make unarmed strikes. Massive humanoids alligatorAbility Score Increase. Thanks to the amphibious nature of your hag ancestor, you can breathe under water as well as upon land. Humanoid (any race) Chaotic Evil: Guildmasters Guide to Ravnica: Anchorite of Talos : 3: Medium: Humanoid (Half-orc, Shapechanger) Neutral Evil: Dragon of Icespire Peak p.51: Ancient Amethyst Dragon: 23: Gargantuan: Dragon (Gem) Neutral: Fizban's Treasury of Dragons pg 160: Ancient Black Dragon: 21: Gargantuan: Dragon: Chaotic Evil: Monster . Spear Mastery. All dwarves are at home underground, but the ancestors of the Duergar delved deeper than any other, all the way down into the underdark. 2023 Wizards. Ability Score Increase. When it comes to the morality of the crocodilians, they vary widely. Normal - I didn't even notice the change. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Dream Walker. *Height = base height + height modifier Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. After all, hexlings look for the most part just like any other human. Your witches mark is of a faint red tone, shaped like a crescent moon. This site works best with JavaScript enabled. The crocodile can hold its breath for 15 minutes. Tribal names consist of two parts, smashed together (e.g. Lycanthropes aren't a race, so much as a group of people whom all suffer from a common curse. What sort of region was it? At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Press J to jump to the feed. Nomadic turtle folk who carry their homes on their backs and live up and down the coasts of the material plane. Following is a number of tables that are meant to be used for inspiration when creating your own hexling character. Also, they can get more out of the Alert feat than just about any other playable race. That is awesome and more accurate. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. Next, consider what your hexlings family life was like, and how their transformation at their 13th birthday affected them and the people around them. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. There sometimes starts growing moss in your hair. Rogues, Barbarians, and Druids are all great choices here as are Monks, given the boost to unarmed strike damage that Aarakocra receive due to their talons. They have a naturally comedic, and talkative nature. From Monster Manual, page 320. Wiki Pages Latest activity. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . You can use your sharp teeth and powerful jaws as a weapon. These beast-like creatures are humanoid alligators, much taller than the average human. I heard he too carry the mark.". A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. If the attack hits, it deals 1d6 + your Strength the creature must succeed on a Strength saving throw or be knocked prone. Still a little front loaded with power especially the Magic Animus needs a stern look. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. Your size is Medium. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Remember that hexlings are rare enough that it wouldnt be strange for one to live an entire life without knowing. Their innate spellcasting and natural camouflage make them outstanding Rogues or Rangers, and their advantage on saving throws against magic is among the most powerful racial bonuses in the game. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. Is it possible to have a crocodile as a companion? Decided I'd share it with this lovely community in case anyone is looking for some new races to mess with. Mechanically, they are a Strength-based race that excels in close combat. I add a death roll to all crocs in my games. "Oh please. Only those proficient in the armor's use know how to wear it effectively, however. then you have a scary little beast to throw at your players. They even have a bite attack. You have tough, scaly skin. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. Blackbando's Homebrew Wiki is a FANDOM Games Community. They are very intelligent, and just prefer the simpler life of tribalism. If you want to play an elf, youre going to be spoiled for choice as the feywild-native Eladrin, the mournful Shadar-Kai, and the aquatic Sea Elves all fall under this umbrella. So more or less it depends on what class they are and how . You are proficient in the Deception skill. Being caught between two worlds has made half-elves adaptable, and truly belonging to neither has made them independent, even though they like to say they take on the best qualities of their human and elven parents. They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. Your hair and nails grow unnaturally fast. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. However, your aquatic nature means you must consume twice the liquid of a normal Medium sized creature. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Size. Traits Hold Breath: The crocodile can hold its breath for 15 minutes. Goblins make outstanding martial and spellcasting characters in equal measure, seeing as their Fury of the Small ability triggers on spell- or weapon-attack damage. What truly sets the Yuan-ti apart, however, are their resistances . On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. Play converted DMsGuild community content, now on Roll20. Subrace. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on. Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. While you wear this magic armor fashioned from crocodile skin, you gain a +1 bonus to AC. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. The crocodile makes two attacks: one with its bite and one with its tail. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Size. Many Lizardfolk cultures believe they were placed on the material plane to guard its natural wonders. Environment: Swamp Urban. Your Intelligence score increases by 1. Your witches mark is of blue or green tone, shaped like a teardrop, and always feels slightly damp and cold to the touch. The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. Their powerful back legs make for useful unarmed weapons which, combined with their 40 foot movement speed, means they make excellent monks. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Your base walking speed is 30 feet. Mountain dwarf priests might work, but hill dwarfs perform better. Satyrs exposure to the magic of the Feywild makes them resistant to unwanted arcane influence and fuels their innate ability to persuade and perform. When you reach 3rd level, you can cast the Sleep spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. Ability Score Increase. You can now print or save sheets. What scares them? You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. These serpent folk could be found by your adventurers in a remote temple, deep in a swamp. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Hit: 14 (2d8 + 5) bludgeoning damage. Covering The Best In Video Games, Esports, Movies and Geek Culture DM tip, use the tail attack first. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. Ability Score Increase. Your Intellect and Dexterity scores increase by 1. The Underworld Awaits! "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. You have a lightly green or blue undertone to your skin. They stared back with wide eyes, for the way his voice boomed, the way his eyes glow, it was not natural. Wakeful. As such you are accustomed to their traditions for all things in life; names, religion, etc. In Faern, the following kinds of lycanthropes are common: Werebat . Scale Defense. You know the Vicious Mockery cantrip. Update your cookie preferences. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. Misc Creature, Environment: Art featured in the bottom right of page five was made by me. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. Melee Weapon Attack: +4 to hit, reach 5 ft., one target not grappled by the werecrocodile. Charisma is your spellcasting ability for these spells. Languages. Bite. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Evil Eye. Wolves in sheeps clothing is what they call them. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Most editions of Dungeons & Dragons have some kind of shapeshifter, and D&D 5E is no different. Their hands and feet are also outfitted with sharp claws. Speed. Wherever the mark appears, it's a sign they will always carry, whether they do so with pride, shame or indifference. In the wild that looks more like 5-10%. Embarrassing - I did something unlike me. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Attributes. Most people know the common Lizardfolk, swamp-dwelling people who seem cold and alien to outsiders. Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Charisma is your spellcasting ability for these spells. You have resistance to fire damage. Weve grouped our entries into two sections for this guide. Now, all characters using this method of generation get to either increase one ability score by +2 and another by +1 or increase three different scores by +1. It was a rocky start but I had a blast and now, the better part of a decade later, I play, write, and write about tabletop RPGs (mostly5e, but also PBtA, Forged in the Dark and OSR) games for a living, which iswild. Tail Swipe (Crocodile or Hybrid Form Only). Lizardfolk Variants. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. Dusk hags were closely related to night hags, said to be their own offspring. You have 60 ft. of Darkvision. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Natural Surroundings. Races. A fierce warrior people created by the one-eyed god Gruumsh, Orcs are tenacious warriors with near-unmatched staying power in a fight. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Often they are hunted, tracked down by witch hunters that blames them for the sins of their hag ancestors. This may be somewhat accurate about a crocodile biting but this isn't how they attack and it's a bit crazy that they don't have a death roll action. In addition to owlbears, mind flayers, and the undead, the many worlds of D&D are home to dozens of sentient races with wildly different physical characteristics, cultures, and abilities.

High School Musical 1 Gabriella Outfits, Business And Professions Code 10177, Articles C